Editor Overview

The editor is where you draw and refine BPMN models. It opens when you create a model, or when you click Open in editor on a model.

The BPM Studio editor

The Editor Screen

Area What it does
Tab strip (top) Each open model gets its own tab. Switch tabs freely - edits in other tabs are kept. Close a tab with its x.
Toolbar Back to models, zoom out / Fit / zoom in, undo / redo, Import, Arrange, delete, Lint, Properties, Share, Export, and Save (see below).
Palette (left) The BPMN shapes you drag onto the canvas. Items with a small arrow open a flyout with more specific variants. Use the chevron at the top to expand or collapse the palette.
Canvas (center) The model itself. Drag shapes from the palette, click to select, drag to move.
Properties panel (right) Click Properties to open it. It shows the selected element's details so you can edit them.

The Toolbar

  • Back to models returns to the project's model list.
  • - / Fit / + zoom out, fit the whole model in view, and zoom in.
  • Undo / Redo step backward and forward through your changes (also Ctrl+Z / Ctrl+Y).
  • Import brings a BPMN file into the current model.
  • Arrange rearranges the whole model into a tidy layout in one step.
  • Lint opens a panel listing potential problems in the model; the button shows how many issues are open.
  • Properties shows or hides the properties panel.
  • Share shares a link to the model.
  • Export downloads the model in your choice of format - see Exporting Models.
  • Save saves your work as a new version - see Saving and Versions.

Working with Tabs

Open several models at once - each gets a tab, and edits in progress survive switching between them.

Checking for Problems

As you work, the Lint button keeps a running count of potential problems - for example a task with no connections. Open the panel to see the list and jump to each element, and use it as a checklist while you complete the model.

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